An all out in kabaddi gives the team that eliminates the opposition two extra points. Those points are added to the points earned by putting the remaining players out. Once all seven players of a side have been eliminated, that entire side returns to the mat and the match continues. An all out therefore changes both the score and the number of players available for the next phase.
| Question | Answer under Pro Kabaddi's explainer |
|---|---|
| When is an all out completed? | When all seven players of a team are eliminated |
| Additional reward | Two points to the opposing team |
| What follows? | The eliminated team is fully revived |
| Do all out points count towards a super raid? | No |
How many points is an all out in kabaddi?
The key word is additional. The two points for an all out do not replace the ordinary points earned in the action that finishes the opposition. Pro Kabaddi's official guide to understanding the game separates touch points, tackle points, revivals and the all out reward. Reading those categories separately makes a sudden jump on the scoreboard easier to follow.
Consider an illustrative situation in which only one defender remains. If the opposing raider touches that defender and returns safely, the touch produces one point. Eliminating that last player also completes the all out, adding another two points. The total from those actions is three. This is a worked example of the rules, rather than a report of a particular match.
If two defenders remain and a raider gets both out in the same successful raid, the calculation changes to two touch points plus two all out points. That produces four points for the team. The official league has used precisely this two-defender situation to explain why the number shown for an action need not equal the raider's super raid count.
Do all out points count as a super raid?
No. Pro Kabaddi's official super raid explanation says the two points granted for inflicting an all out are excluded when deciding whether a raid is a super raid. A minimum of three qualifying raid points is required. These can be touch points or a combination of a bonus and multiple touch points.
That is why the four-point example above is not automatically a super raid. Two of those four points belong to the team for completing the all out. Only two come from touches. Calling every raid associated with a team gain of at least three points a super raid would mix two different scoring categories.
This distinction matters when reading player and team statistics together. A team can receive an important all out reward without the raider meeting the super raid definition. The total score records the benefit to the side; the raid classification describes the points earned in the raid under the league's separate definition.
What happens after all seven players are out?
All seven return. The league's explanation says the entire team is revived after an all out and play continues. The eliminated side does not spend the rest of the match with an empty half, and the opposition does not win the match merely by completing one all out. The immediate reward is the additional two points and a restart with the revived team.
Before that full reset, ordinary revivals work differently. Touch points can bring back the scoring team's eliminated players, with the number of revivals linked to the touches earned. A successful tackle brings one player back. Revivals follow the order of elimination, so the first player out is the first to return. This is why the available defenders can change between successive raids.
A bonus point does not revive an eliminated player. Nor does the additional point from a super tackle create a second revival. Our guides to the kabaddi bonus point rule and super tackle scoring rule explain those separate mechanisms. They help distinguish a scoring gain from an increase in players on the mat.
How to read an all out on the scoreboard
Start by counting who was still active before the action. Then identify which players were eliminated and how many ordinary touch or tackle points resulted. Finally, check whether that action removed the opposition's last available player. If it did, add the two all out points and expect the eliminated team to return in full.
For example, a side reduced to two defenders is close to an all out, but it has not yet conceded one. It can still make a successful tackle and earn a revival. A small defensive unit is therefore a situation to watch, rather than proof that the two extra points have already been awarded.
Readers comparing scoring systems can also consult our table tennis scoring guide. In kabaddi, the useful habit is to follow both numbers: the running score and the players left on the mat. The all out connects them, rewarding the complete elimination of a team before restoring its full playing group.







